UI UX Design Services That Get Built the Way They Were Designed
Aipxperts researches your users, maps their journeys and hands your developers a Figma component library they can build straight from. Our UI UX design services cover web, mobile and SaaS products, tested with real people before anything is released.
Book a Design ConsultationWhat You Hold at the End of Our UI UX Design Services
Design engagements go wrong at the handover more often than at the concept. So the honest way to describe this practice is by what leaves it: the files, the evidence and the specifications your team still has six months later, whether or not we are still on the project.
Ownership transfers in full on final payment: working files, exported assets, component library, prototype links. There is no arrangement here where your next change has to come back through us. That is deliberate, and it is answered again in the FAQ so nobody has to take it on trust.
Some have a screen they suspect is losing money and no evidence for which part of it. Some have a product that works and looks like it was assembled by four people who never met. Some are about to commit a build budget and want the flow tested while changing it is still cheap. Aipxperts starts all three with research rather than a moodboard.
The front-end team that builds these is web application development, and the native and cross-platform builds are mobile.
Where the Designers Actually Work
Design is handed to engineers and then lived with, so the organisation behind the files decides how well it survives. These figures describe it.
100+
Software Engineers
500+
Solutions Delivered
30+
Industries Served
95%
Client Retention
120+
Clients Worldwide
3
Unicorn Products
Where Clients Start With Our User Experience Design Services
Few clients commission a whole design track at once. Most arrive with one stuck decision and start at the stage that unsticks it. These entry points run roughly from smallest to largest, and any one of them can be the entire engagement.
User Research and Surveys
Our researchers interview your real users and survey your base, then hand you findings that settle what gets built. You get the raw notes as well as the conclusions, so your team can argue with them.
Personas and Empathy Mapping
Raw research converted by us into working personas, each with an empathy map your whole team can design against. You get a shared reference that ends the argument about who the product is for.
Information Architecture and Site Maps
Our designers restructure navigation, labels and hierarchy into a site map users can predict and developers can build against, then validate it with a card sort before any visual work starts.
Journey Mapping and User Stories
First touch through to repeat purchase mapped by us, with every abandonment point marked and estimable stories handed to your sprint team. You get the map and the backlog, not just the map.
Wireframing and Paper Prototyping
Low-fidelity screens sketched by us on paper and in Figma, so layout arguments resolve in a day rather than across a sprint. Deliberately unfinished, so feedback lands on the flow instead of the colour palette.
High-Fidelity Design and Design Systems
Our designers deliver pixel-accurate Figma mockups plus the component library behind them: type scales, spacing tokens, colour variables and every interactive state. Your front-end team builds from it without asking what happens when something fails.
Interactive Prototyping and Usability Testing
Clickable prototypes and task-based testing we run with people from your actual audience, then a report covering completion rate, time on task and the failures we watched happen.
Design Sprint Workshops
A five-day sprint our facilitators run from framing through sketching, decision, prototype and user testing. You finish the week with a tested direction rather than an opinion.
The Interface Problem, and What We Changed
What testing showed afterwards, rather than how the screens look. Design work that cannot point at a measured change is decoration with a process attached.
SaaS
A GPS Time Clock App That Made Small-Business Payroll Defensible
Small businesses were running payroll on trust and transcription, with managers assembling hours by hand every cycle. Geofenced punches now work offline and arrive as QuickBooks-ready data.
Read case study: A GPS Time Clock App That Made Small-Business Payroll DefensibleEducation
Classroom Walkthrough Software Used by School Leaders Across 10+ Countries
Instructional coaching only works if the loop closes while the lesson is still fresh. Seven years of building later, school leaders across more than ten countries return structured feedback the same day.
Read case study: Classroom Walkthrough Software Used by School Leaders Across 10+ CountriesInterfaces We Redrew, Described by Their Owners
The product owners whose interfaces we researched, designed and handed over describe the work in their own words.
We're impressed by how professionally they work and the range of skill sets they have in-house.
We have contracted a developer from Aipxperts now for several months, based on a referral. We have been very pleased with the quality of the work, the knowledge and skill level of our developer, and the value we're receiving for our fee. We also very much appreciate that the development team works at night (effectively), so we are sometimes able to turn client requests around in a day.There have been a couple of situations where we needed urgent help outside of our developer's normal business hours, and we've received that help (for which I am very grateful). While we have some challenges with communication sometimes, our overall satisfaction level is very high.
What Changes About Interface Design in Your Sector
A trading dashboard and a food delivery app fail for different reasons. What changes by sector is the constraint our ui ux design services have to satisfy: one-handed use, poor bandwidth, a user standing in a warehouse, or a disclosure a regulator expects in a particular place.
Healthcare platforms
Clinical staff read screens under time pressure and patient-facing users read them under stress, and the same interface often serves both. Our designers work legibility at speed and role-based visibility together on healthcare platforms, because a misread there is not a usability issue.
eCommerce
Drop-off has a location and your analytics already know where it is. We rebuild discovery, filtering, cart and checkout on eCommerce products around the measured exit points rather than the catalogue, and test the changes before engineering commits to them.
Food delivery
Prices, fees and delivery times move constantly and customers compare in parallel tabs. Search, availability and checkout get designed by us so the total cost appears before commitment, which is what separates a completed order from an abandoned one on food delivery work.
Retail
Store staff and head office need the same numbers from different screens, and the shop-floor device is shared, gloved-handed and learned in minutes. Our designers build the point-of-sale and stock views for that reality rather than for a desk on retail work.
On-demand platforms
The interface is judged in the ninety seconds between opening the app and a request being accepted. We design the request, the wait and the tracking view on on-demand platforms for that moment first, then relax them for the quiet hours.
Education and EdTech
Learners abandon between modules, and instructors will not attend a training session to use an authoring tool. Course navigation, progress and assessment get designed by us for both audiences on education products, with accessible delivery specified from the first wireframe.
Health and fitness
The first session decides whether anybody returns, and the onboarding does most of that work. Our designers treat the empty state on health and fitness products as a primary screen rather than an edge case, because a new account with no history in it is the commonest reason people leave.
How to Compare Any UI UX Design Company, Including This One
Every design portfolio looks good, because a portfolio is a selected artefact. These questions separate studios more reliably than screenshots do. Ask them of everybody on your shortlist, us included, and compare what comes back.
01Ask to see the research that justified a specific screenPersonas, journey maps and empathy maps are deliverables you keep, produced before visual design begins. When a stakeholder asks why a screen behaves as it does, our answer is a document rather than a designer’s opinion.
02Ask what the handover actually containsWe hand over a component library with defined type scales, spacing tokens, colour variables, breakpoint rules and every interactive state per component, including the loading, error and empty ones nobody remembers to design.
03Ask which devices the work was tested onOur team validates prototypes and built screens on real hardware and browsers, with automated passes across the device classes your audience actually carries. Tap-target failures and layout breaks surface while they are still cheap.
04Ask where accessibility enters the processAt wireframe stage, as a specification. We write contrast ratios, focus order, keyboard paths, semantic structure and screen-reader labelling into the design files against WCAG 2.2 Level AA. Retrofitting after an audit costs several times more.
05Ask whether the designers stay through the buildOur design QA runs against the built product rather than against a handover document, and our designers sit with the engineers doing the implementation. An interaction that stutters on a mid-range Android gets caught before you have paid for it.
06Ask for the public review profiles, then read the lowest ones firstAny studio will send you its best screenshots. Ask for the profile links instead and start at the bottom. Ours are Clutch, GoodFirms, Upwork and Google, none of which we can edit.
Mobile First Design, and the Test Every Screen Has to Pass
Most products are designed at 1440 pixels and used at 390. This is the discipline our designers apply to decide what survives when the viewport is narrow, the connection is poor and the device is three years old.
Content prioritisation at the narrowest viewportWe start at the smallest realistic screen, so every element has to earn its place before there is room to spare. Designing down from desktop produces a mobile layout of leftovers. Designing up produces a desktop layout of decisions.Thumb-zone mappingPrimary actions sit where a thumb reaches on a one-handed grip and destructive actions sit where it does not. Our designers map this per screen and per device class, because reach on a large phone is not reach on a small one.A performance budget agreed before designWe set a weight and interaction budget at kick-off and treat it as a constraint the design lives inside, before engineering sees it. An animation that cannot hold its frame rate on a mid-range Android does not get designed in.Validation on real mid-range hardwareWe validate on the hardware your users actually hold, which is rarely the newest flagship. A layout that works in a simulator and fails on a three-year-old Android fails for a large share of your audience.Field data after launch closes the loopReal-user performance data closes the loop, because lab tools guide the fix and field data confirms it worked. What tested well with eight participants sometimes underperforms across eight thousand. Progressive web app builds.
The Tools Our Design Team Works In
What our designers and researchers actually use day to day, across design, prototyping, testing and handover. Figma is the default because your developers inspect the same file the designers are editing, which removes the version mismatch that causes rebuild requests.
Design and prototyping
Where the screens, the component library and the clickable prototypes are built, with your team commenting directly in the file. Figma is the default; the others are used where a client’s existing files live there.
Figma
FigJam
Sketch
Framer
Adobe Illustrator
Adobe Photoshop
Adobe After EffectsLottie
User research and testing
How we recruit, run and analyse sessions, and where card sorts, tree tests and unmoderated task testing happen before a build decision is made.
MazeUserTestingLookbackOptimal Workshop
Dovetail
Typeform
Hotjar
Google Analytics
Accessibility validation
What we check contrast, focus order, semantics and screen-reader behaviour against, run on the design files and again on the built product.
axe DevToolsWAVEStarkLighthouseNVDAVoiceOver
Google Chrome
Handoff and front-end delivery
How specifications, tokens and assets reach your engineers, and the frameworks our own front-end team builds them in when we carry the work through.
StorybookZeplin
Figma
React
Next.js
Vue.js
Angular
Tailwind CSS
Flutter
React Native
Swift
Kotlin
Cross-device validation
Where designs are proven on the hardware and browsers your users actually hold, including the older devices your analytics say are still in your traffic.
BrowserStackSauce Labs
Selenium
Appium
Android Studio
Xcode
Still in Use, Two Years On
Design clients have agreed to take a reference call. If you reach proposal stage and want to hear it from them rather than from us, ask and we will arrange the introduction.
Interface Design Decisions That Carry Legal Weight
Consent screens, retention notices, disclosure placement and audit trails all live in the interface. Once personal or health data is involved, a design decision becomes a compliance decision, so we design these to a standard rather than to a preference. Engagements run under your NDA, signed before any product material changes hands, access is limited to the assigned project team, credentials are revoked at project close, and we can work inside your own tooling where your policy requires it.
WCAG 2.2 Level AAStated plainly as a commitment: we specify designs to WCAG 2.2 Level AA, with contrast, focus order, keyboard operability, target size and semantic structure defined in the files. A formal conformance audit is a separate exercise and we do not self-certify one.GDPR-aligned consent and data flowsWe design consent prompts, preference centres and deletion requests so the lawful option is also the obvious one. Where a requested layout crosses into dark-pattern territory, you hear it from us during design rather than from a regulator afterwards.Transparency for AI-powered featuresWhere a product surfaces model output, our designers build the explanation layer with it: confidence signals, source attribution and a human-override path. EU AI Act transparency obligations make that a design requirement, mapped against your system’s classification.How your material is handledEngagements run under your NDA, signed before any product material changes hands. Access is limited to the assigned project team, credentials are revoked at project close, and we can work inside your own tooling where your policy requires it.
The Design Process, and What Each Stage Costs to Change Later
Each stage produces something reviewable, and nothing proceeds until the structure underneath it has been tested with real people. The cost figures are the point of the sequence, and they do not rise steadily. Information architecture is the expensive one, because every later screen inherits it.
01Discovery and stakeholder interviewsProduct, sales and support tell us what already breaks, and we audit your analytics and current screens. You approve a written problem statement and the success measures the work will be judged against, and changing it afterwards costs a conversation.02User research and synthesisModerated interviews and surveys with your actual users, synthesised by us into personas, empathy maps and a prioritised friction list. It is the evidence base every later decision points back to, and changing it afterwards costs a day of re-synthesis.03Information architecture and user flowsContent hierarchy, site map and task flows rebuilt by our designers, then tested with a card sort or tree test before any visual work begins. Changing it afterwards costs a week, because every screen designed later inherits this structure. This is the expensive one.04Wireframes and paper prototypesLow-fidelity layouts for every key screen, put in front of users by us within days and deliberately unfinished so feedback lands on the flow. Changing one costs an afternoon per screen.05Visual design and design system buildYour brand applied into high-fidelity Figma mockups, with our reusable component library built alongside: tokens, states, grids, responsive rules. Changing it costs a day per screen, plus every component inheriting the token you edited.06Interactive prototype and usability testingA clickable prototype, task-based testing with participants from your target audience, and a report we write covering completion rate, time on task and observed failures. Changing direction here costs a sprint.07Developer handoff and design QAAnnotated specs, exported assets and the component library, then our review of the built product against the design files. We stay involved through implementation, and changing anything now costs a release plus a regression pass.
Asked Before Signing a Design Engagement
These are the same answers you would get on the phone about our ui ux design services. Where something cannot be committed to publicly, we say so rather than letting you discover it later.
Share your project vision
Tell us what you want to build. A specialist, not a salesperson, replies.
Bring Us the Interface Problem Your Team Cannot Size
Send us the screen you suspect is losing money, along with whatever analytics you have on it. Back comes what we would test first, what we would leave alone, and how the work would be scoped. If the honest answer is that the interface is not your problem, you will get that too.
Get Your Design ProposalWritten From Design Reviews
Our engineers and consultants write up what they learn on live projects: architecture decisions, model evaluation results, and the trade-offs behind them. Written for the people who will implement them.
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